APPLIED DESIGN, SKILLS, AND TECHNOLOGIES
The Applied Design, Skills, and Technologies curriculum builds on students’ natural curiosity, inventiveness, and desire to create and work in practical ways. It harnesses the power of learning by doing, and provides the challenging fun that inspires students to dig deeper, work with big ideas, and adapt to a changing world. It provides learning opportunities through which students can discover their interests in practical and purposeful ways.
TECHNOLOGY EDUCATION: DESIGN YEAR 4-GENERAL EXPLORATIONS
Design and Technology is a course which encourages students to investigate, design, build, test and present projects. Optional fee for enrichment materials-$25. Topics such as those listed below will be covered:
- Aerodynamics / Propulsion
- Buoyancy and Density
- Power and Energy
- Mouse Trap Vehicles
- Mechanics Gears, Levers and Pulleys
- Boat Building
- Model Bridges
- Model Glider
- CO2 Dragster
DESIGN YEAR 5- DRAFTING 10 (FORMERLY-TECHNOLOGY EDUCATION: DESIGN AND TECHNOLOGY 10)
(MTDRF-10-IB ~ 4 CREDITS APPLIED SKILLS)
NOTE: For grade 10 students only
This course will provide students with opportunities to create design solutions to meet a variety of technological challenges. The course is intended to build on the skills developed in DT9. Students will engage in Inquiry modeled on the IB Design Cycle and will research, plan and create designs to build functional models or create prototypes. Students will then assess their projects within the IB framework and reflect on their solutions. Students will use a variety of medium to express their Design solutions including; Mechanical Drafting and Technical Drawing, use 3D printing to communicate shape and use a traditional Woodworking shop to build various design challenges. Optional fee for enrichment materials-$25.
It is recommended that students have completed DT9, or get Instructor approval prior to enrolling in this course.
DRAFTING 11 (WOOD, WELDING AND DESIGN 11)
(MTDRF11 ~ 4 CREDITS FINE ARTS and/or APPLIED SKILLS)
Recommended Preliminary Course= one of the following courses: Art 9, 11, or Media 9, 11 or Technology Education 9 or 10.
The process of creating encompasses perceiving, responding and communicating. Technology and the process of design are universal elements in our lives. The function of this course is to provide students with further study in design to create and construct.
Students will acquire a variety of woodworking and metal skills that can be utilized when manufacturing designs evolved from drawings, illustrations and computer applications. Students will also develop increased fluency in image development and design through practice in their sketchbooks. They will be expected to document illustrated and written solutions as well as inspirations in their sketchbooks.
By the end of the course students must safely and skillfully produce a functional device and create a work of art demonstrating the elements and principles of design. Optional fee for enrichment materials-$60.
Note: Students may receive credit for only one of Wood, Welding and Design 11 or Art Basics 11
WOODWORK 12 (RESIDENTIAL CONSTRUCTION 12)
(MWWK-12 ~ 4 CREDITS APPLIED SKILLS)
NOTE: For grade 11 and 12 students only
Carpentry and Joinery 12: Residential Construction 12 is intended for students interested in, or considering employment opportunities in, the building trades. Opportunities abound for people for both summer jobs as well as careers; this course is intended to provide students with experiences and skills to better prepare them for this job market.
Curriculum topics may include: Health and Safety, Personal Management, Mathematical Applications, Materials, Site Preparation and Foundations, Framing Roofing Interior and Exterior finishing. To augment the course other skilled trades (Electricians, Plumbers, Gas Fitters, Heating and Venting, etc ) will be invited to present their trades to the students. Optional fee for enrichment materials-$65.
DESIGN YEAR 4 – FOOD STUDIES 9
The aim of Food Studies 9 is to provide opportunities for students to develop the knowledge, skills, and attitudes that have immediate and future applications in their personal and family lives, as well as in local and global environments. Food Studies 9 is an experiential, hands-on course supporting student growth through the use of design thinking principles. In particular, students will learn food safety, the foundations of food preparation, food preparation techniques, nutrition and healthy eating, social, cultural and economic influences, ethical issues related to food systems. Optional fee for enrichment materials is $40.
FOOD STUDIES 11
(MFOOD11~4 CREDITS APPLIED SKILLS)
The aim of Food Studies 11 is to provide opportunities for students to develop the knowledge, skills, and attitudes that have immediate and future applications in their personal and family lives, as well as in local and global environments. Food Studies 11 is an experiential, hands-on course supporting student growth through the use of design thinking principles. In particular, students will learn meal and recipe design, recipe development and modification, issues involved with food security, factors involved in the creation of regional and international food guides, food labelling roles and responsibilities of government agencies and food companies, food promotion and marketing strategies, and ethics of cultural appropriation. Optional fee for enrichment materials is $45.
FOOD STUDIES 12
(MFOOD12~4 CREDITS APPLIED SKILLS)
The aim of Food Studies 12 is to provide opportunities for students to develop the knowledge, skills, and attitudes that have immediate and future applications in their personal and family lives, as well as in local and global environments. Food Studies 12 is an experiential, hands-on course supporting student growth through the use of design thinking principles. In particular, students will learn complex meal and recipe design, multi-course meal development and preparation, food justice in the local and global community, factors involved in food policies, nutrition and health claims and how they change over time, and career opportunities in the food industry. Optional fee for enrichment materials is $45.
HOME ECONOMICS: DESIGN YEAR 4-TEXTILES
This class is for students who have taken the sewing component of Fine Arts 8. This exciting course focuses on the fundamentals of sewing, clothing, fabrics and fashion. Students will learn the correct care and use of sewing tools, the sewing machine, sergers and pressing equipment. This is a practical course with the emphasis on projects. Students are expected to complete a minimum of three major projects during the course: a fleece hoodie, pants or shorts, and a dress or shirt. The students will also construct a number of small projects that are planned based on the availability of materials. These projects may include knitting, embroidery, stuffed toy, and a shoulder bag. Optional fee for enrichment materials-$35.
TEXTILE STUDIES 11
(MTXT-11 ~ 4 CREDITS APPLIED SKILL)
This course is designed for students to expand the basic sewing skills studied in Textiles 9/10. More advanced garment construction techniques will be incorporated into projects. Students study and work with a variety of fabrics throughout the course.: pyjamas, lined skirt or pants, lined jacket or coat, and garment with difficult fabric. In addition, the students will construct a number of small projects that are planned based on the availability of materials. The students are also required to produce a design portfolio that will focus on various topics relating to fashion, fabric and clothing construction. Optional fee for enrichment materials-$35.
TEXTILE STUDIES 12
(MTXT-12 ~ 4 CREDITS APPLIED SKILLS)
This course is an advanced course for students who wish to further their knowledge in this field. Textile Studies 12 will include contemporary tailoring techniques and the techniques required for working with difficult fabrics. Students will increase their knowledge in fitting and clothing construction. Students are expected to create a collection that could be showcased in a year end fashion show. In their collection students must include the following projects: Tailored jacket/coat, challenging construction techniques, difficult fabric, and a garment suitable for a formal or special occasion. In addition, students will construct a number of small textile projects that are planned based on the availability of materials. Students will also be required to produce a design portfolio that focuses on various topics relating to fashion, fabric and clothing construction. Optional fee for enrichment materials-$35.
FASHION DESIGN AND PATTERN MAKING 11 / 12
(YFASD11 & YFASD12 ~ 4 CREDITS APPLIED SKILLS)
This is an advanced Textiles course for students with extensive knowledge and skills in clothing construction. Students will learn the basics of clothing design through flat-pattern manipulation. Garments will be designed and created using slopers developed from the student’s measurements. Possible projects include an original skirt, bodice, and pants. A design portfolio is developed with student sketches and specific design related assignments. This is an excellent course for post-secondary preparation. Optional fee for enrichment materials-$35.
Technology literacy is a skill set that is in high demand in our global community. The three uses of information technology in a modern society are information technology (electronic resources), communication technology (telecommunication), and processing technology (software that help us do better, faster work). Technology is a tool and not an answer in and of itself. It should be seen as a learning tool that students learn with, not from.
In preparing for the world outside of school, ICT students are posed real problems with real world connections. ICT classes are set up with project-based multimedia assignments that allows for real problems that seeks to connect students’ work in school with the wider world in which the students live. It allows for student decision making, involves collaboration with others (students, community), and encompasses a full range of assessment, not just the final product. More importantly, it attempts to synthesize concepts from other courses. Come see what exciting opportunities await in the world of Information and Communications Technology.
INFORMATION TECHNOLOGY 9:ITC DESIGN YEAR 4
Information Technology 9 is a 37 weeks (120-hour) course used to develop basic cross curricular computing skills. The class focuses on these big ideas (social, ethical, and sustainability considerations impact design; complex tasks require the sequencing of skills; complex tasks require different technologies and tools at different stages). The curricular competencies will focus on the design cycle (understanding context, defining, ideating, proto-typing, testing, making, and sharing). The design cycle will focus on applied design, applied skills, and applied technologies.
- What is Computer Science? – what is a computer, humans and computers, application and uses
- Problem Solving – problem solving strategies, searching, sorting, solving simple mazes, solving simple puzzles, making algorithms
- Data and Codes – encoding and decoding data, data representation with binary numbers, encoding and decoding with cups, data representation using LEGO blocks,
- Programming – introduction to graphical programming, building algorithms in Scratch, building algorithms in Tynker, physical computing with drones, physical computing with Arduino boards
There is an optional enhancement fee for this course.
COMPUTER PROGRAMMING 11 PRE AP
(MCMPR11 ~ 4 CREDITS SCIENCE or APPLIED SKILLS)
There is no prerequisite for this course; however, students should consult with the teacher to see what essential skills are needed before enrolling. This is an introductory course that teaches the foundation of Computer Science. It will teach students to think computationally, solve complex problems and prepare them for AP Computer Science Principles 12.
The major areas of study in this course include human computer interaction, problem solving, computing and data analysis, web design, programming, and physical computing. Ethical and social issues in computing, and careers in computing, are woven throughout the units.
COMPUTER PROGRAMMING 12
(MCMPR12 ~ 4 CREDITS SCIENCE or APPLIED SKILLS)
There is no prerequisite for this course; however, students should consult with the teacher to see what essential skills are needed before enrolling.
The focus of MCMPR 12 is programming in Scratch, App Inventor, Processing, and Java. There will be a focus on Physical Programming using Arduino and Raspberry Pi boards. The class will work on a blended model where students will meet face to face once a week after school and also complete additional assignments online. Students should be highly motivated and be prepared to extend their learning outside of class time.
AP COMPUTER SCIENCE PRINCIPLES 12
(APCSP 12 – 4 credits Applied Skills, Math, or Science)
This is a new computer science course designed to give students foundational computing skills, an understanding of the real-world impact of computing applications, and programming literacy. AP Computer Science Principles builds on the concepts learned in earlier Programming 11 Pre AP and other lower level ICT courses. Students will take AP Computer Science Principles 12 and Programming 12 concurrently and will receive credit for both courses.
The major areas of study in this course are organized around seven big ideas built on the foundations of studying computer science. The seven big ideas include connecting computing, creating computational artifacts, abstracting, analyzing problems and artifacts, communicating, and collaborating. Each of these big ideas will have a set of essential questions that will allow students to connect to the content of the big ideas. The big ideas connect students to a curriculum scope that includes the art of programming, but not programming centric. There is a multiple choice AP Computer Science Principles exam and two through course performance tasks which require students to explore the impacts of computing and create computational artifacts through programming. The AP Computer Science Principles Curriculum Framework (.pdf/1.42MB) focuses on the innovative aspects of computing as well as the computational thinking practices that help students see how computing is relevant to many areas of their everyday lives.
Computational Thinking Practices
- Connecting computing
- Creating computational artifacts
- Analyzing problems and artifacts
- Data and Information
- The Internet
- Global Impact
The program will provide students with an opportunity to complete first year college/university Computer Science learning outcomes by the end of their grade 12 year.
Students who choose to write the AP Computer Science Principles exam are charged an optional exam fee of $135. There is also an optional enhancement fee for this course.